![]() We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.īy taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. ![]() This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We do not yet have all of the in-game systems needed to inform players about these changes, and to help them to explore new content and systems. While we are getting closer to launch, we are still in a constant state of change. They are a big reason that this post actually matches what is in the game, and that it is easy to read. They also provided editorial feedback on this post. Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. The Path of Love continued to get polish and in R36, the focus was on the playability of Malice and Spite with continued attention on Ardoris. Midras Ruins was specifically rebuilt to be a more interesting space for PVP. Story and Scene Polish: Graff Island, Elad’s Lighthouse, and Midras Ruins were all rebuilt this release to have unique visuals. A deeper dive into the reasons behind many of these changes can be found in a forum post made by Chris Spears. We understand that some of these changes will be controversial, but we firmly believe they will make the game more healthy in the long term. Through playtesting and feedback, we will determine whether we will keep them in the game and/or what tweaks we will make to these changes. Some of these changes are being tried as experiments (noted below). In Crafting, changes to Discovery and the addition of Teachability is a first step towards making specialization in crafting more meaningful. In Combat, changes like the addition of Resistances aim to encourage players to vary the skills and spells that they use in order to maximize their effectiveness in various situations. Many of these changes are related to game balance, some are about making the game have a better pacing and reward cycle, while others are about making it so that greater effort and greater specialization will equal greater reward. ![]() ![]() Major System Changes: We are making a lot of major changes to how the game works this release. That only gives us 2 weeks of development time and 1 week of polish before we release. However, November and December have the Thanksgiving and Christmas holidays which requires us to do our release earlier in those months. Short Release: Normally our release cycle lasts approximately four weeks, giving us 3 weeks of development time and 1 week of polish before the release goes live on the last Thursday of the month. Release 36 access for all backers at First Responder level and above begins this Thursday, November 17, at 10:30 AM US Central Standard Time (16:30 UTC). Thank you for being a loyal backer and follower of Shroud of the Avatar. Please read this entire message, as well as the linked instructions and known issues.
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